Tuesday, 16 April 2013

Playstation All-Stars Battle Royale PS Vita


The characters from Playstation’s finest get together for a Battle Royale!!
Creating a crossover fighting game featuring Playstation characters is definitely long overdue. The mouth-watering prospect would finally settle the debates as to which character is better. As Harry Hill would say, there is only one way to find out, FIGHT!
Over 20 fan favourites are bundled in the game including Jak & Daxter, Rachet & Clank, Sly Cooper and of course Sackboy being some of the big names on show here. We also have some characters from some past classics like Parapper The Rapper and Spike from Ape Escape. There is a little problem that will have plagued this title from the moment it was announced no matter what and that is it’s comparison with Nintendo’s crossover title Super Smash Bros.
Playstation All-stars Battle Royale (PABR) is a strange affair as in one way, it is similar to Super Smash Bros (SSB) but in another, it’s completely different. Let me explain, when you look at everything featured on PABR, it’s basically the same as SSB and is obviously inspired in many ways by the Nintendo counterpart. Apart from the obvious character selection in both games and the combat definitely features a number of noteworthy comparisons. For instance; up to four characters can play at one time, they include platforming elements in the stages, the array of combos include the same button mashing combinations and you can use items. The only real difference which is a game changer and puts PABR in a league of its own is the way you win. You can’t knock your opponent out of the arena like in SSB but instead you need to charge up your AP (All-star Points) gauges to perform a super attack to inflict a kill. To build up your gauges, you need to cleverly attack the enemies around you. The super attacks are split into three types of blows with the first being the quickest and easiest to dodge and the third meaning you possess killer blows for longer and can rack up more points. It’s a clever and unique way to decide a match but it does take getting used to after playing SSB for 15 years.
The campaign mode is entertaining but is the same for every character and gets a bit too much like Groundhog Day after a couple of times and is only good for getting used to the controls and dynamic of the game. What is really entertaining is the multiplayer feature as you can play anyone who owns the game online, no matter what console you’re playing the game on. I have the game on the PS Vita and I am to believe that it is no different to the PS3 version, including graphics wise. With more ways to challenge a fellow gamer always means you’re less inclined to put the game down.
Another reason to own this game is because the PSN are still continuing to release new data for the game including new characters from Gravity’s Rush, Starhawk, Dead Space and God of War and new stages that freshens up the game. Hopefully they will continue to design and release new content as that might be a new way in increasing the life span of the fighting crossover. When you think of the Playstation and the amount of great characters whom have appeared on one of the 5 consoles, the opportunities are endless. A few favourites I would just love to play with on PABR include; Cloud Strife from Final Fantasy 7, Hana Tsu Vachel from Fear Effect or Ico from… well Ico of course. Hopefully the people at Sony won’t stop improving this game for a while as the opportunities to make this a classic are somewhat endless.
Though PABR is something of an anomaly and is not on the same level as its comparison sake SSB, it is still a solid Beat ‘Em Up title that will always be a hit with the fans because it includes the established characters the people at Sony know the fans love due to sales and research. A new style of gaming takes time before getting used to and it’s suggested you do that before you challenge the world online otherwise you will probably give up after getting handed a beat down a number of times. Playstation gets a huge thumbs up for finally paying homage to their mascots, it’s been too long! Now we just need to wait until Xbox does the same. How cool will it be to see the Master Chief and Marcus Fenix go head to head? Only time will tell...

The Verdict: A strong roaster opens a new style of gaming for the Playstation community. Not a very good title to play alone but a must have to play with fans or online. 82/100

Wednesday, 10 April 2013

House Of The Dead: Overkill Wii


Never has killing zombies been so tongue-in-cheek since a 70s low budget horror flick and feel so satisfying.

The House Of The Dead (HotD) series was one of the most iconic arcade series in the 90s along with Time Crisis, which cemented the new age of shoot ‘em up games. However, the Sega series took a bit of a turn for the worst after the second instalment and was forgotten about quite quickly which coincided with the depletion of arcades and was slow to capitalise on the home console market. Trying to resurrect the series, Sega released House Of The Dead 2 & 3 bundled together for the Wii in 2008. With the memories coming back and interest in the series increasing once more, Sega took some time and created the not so serious prequel of the series in 2009 entitled House Of The Dead: Overkill for a new refreshing twist to what was a strong story.
The story and the characters is really what sells this game. On the surface, it’s just another light gun shooter which uses the Wii remotes capabilities very well, but when you add the odd duo of the series protagonist Agent G and an African American police officer by the name of Issac Washington along with a number of cheesy horror references, a quirky storyline and many outrageous lines, you will no doubt be laughing your arse off non-stop.
Set 7 years before the first game, you find our man Agent G on his first assignment for AMS. He teams up with Officer Washington while investigating a crime lord called Papa Caesar in Louisiana after a number of people have been reported missing, one of which is Washington’s father. These people have been experimented on with the superhuman formula called Formula X and in the process; they are attacked by a number of fresh eating zombies. You meet a lot of strange people along the way including the first boss Jasper Gunn who is a disabled scientist. What proceeds is probably the easiest boss sequence of all time and in the process, you meet Agent G’s love interest, the feisty Varla who assumes the damsel in distress at the end finale where you meet probably the strangest character ever conceived in video gaming history, the main villain of the game Clement. You first meet him taking a leak outside the prison where the final level takes place. He gets most of his urine on his trousers and doesn’t seem too bothered and tries to make out he is backing up both Agent G and Issac. When you later realise Clement is the baddie, he has Varla hostage and plans to transport his mother’s brain in the young beauty. You think that’s weird but when you find out he wants to do this because he wants have sex with her, you can’t help but laugh out of sheer awkwardness. The ‘openly loving’ mother/son relationship is the cringiest sequence of events I have ever witnessed on a video game and fits into this over the top game perfectly.
The games structure needs to be applauded. This is the first HotD game to be exclusive to home consoles and so ditches the normal arcade style of playing the game through with continues. You play this game in a total of 6 chapters which breaks the gameplay down and also helps you upgrade your weapons. The only problem with the game is that it’s quite short and doesn’t invite you back with much replay value. There are a couple extra levels in the Playstaion 3 version which was released a year later, but with the difficulty level not being very high, you will only be playing the game for around half an hour longer.
Apart from this small disappointment, HotD Overkill delivers in many ways that will give you more pleasure then watching a ‘bad movie’. The corny jokes and the grotesque graphics that poke fun out of the horror genre and even at themselves is a breath of fresh air.

The Verdict: Recommended at the current price you can find on ebay, between £5-£10. You will be chuckling for a couple of hours but not for much longer after that. 8/10

Thursday, 4 April 2013

NES Zapper Vs Wii Zapper


Nintendo Is Packing Heat, Which Piece Should You Bring To The Party???

Everyone loves a good first person shooter and nothing makes the game more real than having an actual gun in your hand. When I say actual, I just mean a piece of plastic in a gun model that represents a shooting device. And the first real inkling of a true perception of shooting something on screen on a Nintendo console was through the NES and the iconic Zapper. It first started as a gimmick, with the arcades the only real place to benefit from this style of gameplay. But as technology has improved, the first person shooters on home consoles have also, thankfully, become the norm in gaming. The Wii Remote’s sensor makes shooters perfect on the Wii and has seen a massive influx of enjoyable, fast paced shooters that will keep you on the edge of your seat. I think we’re all in agreement that on Nintendo consoles, there are only two light guns that are noteworthy in this field, those being the first one, the NES Zapper and the most recent the Wii Zapper ignoring the less than impressive Super Scope on the SNES. And now, I’m going to tell you which one do I think is better. Here’s how the two light guns line up.

NES Zapper

A fun fact about the NES Zapper is that the conservative/child friendly Nintendo made the light gun so realistic that before it reached North America, the company was told to re-design it to make the frame look more toy-like. OK, maybe it wasn’t that fun but it was definitely noteworthy. The NES Zapper started the interactive gaming wave in homes and was definitely ahead of its time. There’s no denying that it’s a landmark into what games were going to become but to have something that good on an 8 bit console is confusing to say the least. With near perfect accuracy and style to boot, right from the start of their home console domination, Nintendo had a star accessory to show off, and we’re not talking about the useless ROB that’s for sure.

But how did that little grey box produce such an invention that does the exact same job as the Wii? Well, it’s all done in a blink of an eye. When you press on the trigger, the screen quickly turns black and a censored light from your CRT TV flashes to locate your aimed shot. There are some downsides to this method though. For instance, the gun can only be used with a CRT TV, that’s an old TV with a big box behind it. That means the NES Zapper will not work on your Plasmas or your LCD TVs and with that, most people have thrown away their old TVs away. Therefore, nowadays it has become really hard to stay nostalgic when you can’t even play these games from your childhood. The other main concern with the gun is that it’s easy to cheat. If you either shoot right next to the TV screen or a light bulb then whatever the target is on screen, it will count as a hit. Nonetheless, most people used the NES Zapper the right way to give them the challenge of the games set and, in the process, fell in love with the device.

Now for the games. The NES has a huge library of games but sadly only a few of them are made for the NES Zapper and for us Brits, there are even fewer. The run-down of games are; Duck Hunt, Gun.Smoke, Gumshoe, Hogan’s Alley, Wild Gunman and The Adventures Of Billy Bayou. The one game out of that list that everybody should be Duck Hunt as it was bundled with most consoles and a copy of Super Mario Bros. So by that logic, near enough 60 million people have played Duck Hunt and have experienced the NES Zapper. Though not an in-depth game by today’s standards, it was fun, revolutionary and I don’t know anyone who didn’t want to kill that muttley-esque dog. The rest of the games are good in their own right but not as memorable as Duck Hunt. And that seems to be the major problem when talking about the NES Zapper, there wasn’t enough games to support the controller. With the games not taking too long to complete as well, it does seem like a gimmick when looking back. Nonetheless, at the time, it must have been extremely difficult to create many games for it that would be as entertaining as the last. So in that view, the NES Zapper wasn’t just a great piece of equipment, it was also memorable and of course, fun to play with.

Wii Zapper

The Wii Zapper is a funny old creation because when you look at it, it’s just a piece of plastic. All you are doing is using the technology that is already installed with the Wii Remote and just turning it into a gun format. When you slot your controller into place, it does look somewhat cool and futuristic but it’s a little disappointing. I just wanted to see more from Nintendo rather than just the outline of a gun and maybe another controller to add to the Wii library. You can see why Nintendo chose not to though and I can relate to it. Since the Wii remotes are quite expensive any, obviously Nintendo thought that adding another piece of kit that wasn’t essential to the Wii would have been cost effective and probably wouldn’t have sold very well. So instead we have easier to make Wii Zapper that you can get for a measly £10 which looks better than spending no doubt around £40 for something you don’t really need.

The Nintendo brand Wii Zapper isn’t the only light gun on the market and unfortunately I haven’t tested the other guns so cannot comment on their function and compare them with Nintendo’s creation. Though from the outside, the Wii Blaster and the small Light Guns look decent, just as an observer, they don’t look like they are better or groundbreaking compared to the Wii Zapper and this is because of the lack of a nunchuk add-on. Their smaller guns so you would only play games with fixed movement attached like House Of The Dead. But since the nunchuk can be slotted to the Wii Zapper, you are open to play a host of games on the Wii including great games like Resident Evil 4 or Call Of Duty. Does the Wii Zapper improve these games? Kind of when there are loads of enemies on the screen but when you’re searching for new places to go or looking for ammo, to can be a strain holding to the Wii Zapper in an unfamiliar way.

There is also one other problem I had when using the Wii Zapper and that is the lack of buttons. Because the Wii doesn’t have many buttons on their remotes, there will be games where you are constantly moving you’re hand away from the trigger to press on the D-pad to use a different function. For example, I recently played The Conduit with the Wii Zapper and one of the most important uses in that game is getting your ASE (All Seeing Eye) out to get through locked doors, find hidden items or to even find your way. The only problem was that because of the lack of buttons, the function is placed on the D-Pad. Because of this, I died a number of times and was the burden of my frustration. The other common sacrifice shooting games have installed is to make you throw grenades by shaking the Remote. This isn’t smooth or comfortable when doing this with both your hands holding the Wii Zapper and then trying to shoot the enemies on screen straight away after because the motion of your shaking has interfered with the sensors and now you’re shooting off screen and then you die and you have to start over again and… Well I think I’ve made my point. Some games it works and some games it doesn’t. With a huge library of games, you can easily find a few that are right for you. A couple person favourites of mine are House OF The Dead: Overkill and Resident Evil: Umbrella Chronicles (Just for gameplay not story, more information soon).
Summary
Now that we have looked at each light gun, which one is better? It’s hard to say because they both have their own advantages and disadvantages but on the overall view and on which gun would have a longer legacy, my money is on the NES Zapper. Yes it’s dated by today’s standards and there isn’t a mountain of games to play with the NES Zapper but the ones you can are more memorable games and that can’t be said with the Wii’s library of light gun games. Playing with the NES Zapper as a child has stayed with me and the memories will always be treasured. The Wii as a console will to but not because of the Wii Zapper. Though I enjoy the Wii Zapper, I just have the same connection with it as I do with the NES Zapper. For me, if the light gun was completely different to the Wii Remote and had its own buttons and functions then maybe I would consider it, but the way it is at the moment, the NES Zapper has the title of being the best light gun Nintendo have ever produced… For now anyway.

Monday, 11 March 2013

Pandora’s Tower Wii


What’s on the menu today darling? Monster’s Flesh darling! MMM MY FAVOURITE!!!
If Shakespeare would have added the extraordinary element of eating monster’s flesh to remove a curse into his classic tale Romeo and Juliet, you wouldn’t be far off from having yourself the twisted and unusual Japanese love story, Pandora’s Tower. The main reason behind this analogy is how they both feature forbidden loves that nobody but the two main characters in this tale Elena, the princess of Elyria and Aeron, a former soldier of Athos understand since both nation are in a war against each other. I don’t know if the great English writer thought this element would enhance or damper his love story but for Pandora’s Tower, it just works.
When you switch on the game, you aren’t give the back story as to what the hell is going on like in other story’s or games, instead you first see the couple walking with a strange lady called Mavda and her Jack Skelton-esque husband on her back, towards an observatory, your home based for the rest of the game. Elena is covered in a blanket covering up her mutated body and Mavda explains the basics involving the curse. If Elena is left untreated for too long then she will become a monster, with no human memory or emotions, she will be left to kill whatever is in her wake. But there is a silver lining; the only way Aeron has to lift the curse is to feed her the flesh of master monster of each tower whom live in the thirteen towers around The Scar. Now I know what you’re thinking, why can’t the flesh from the normal monsters who roam these towers suffice Elena’s need? Well these bits of flesh will delay the curse for a short period but won’t eventually lift the curse. Add to the mix Elena being a vegetarian and you have one high maintenance girlfriend!
So Aeron sets off to the towers with a sword twice the size of him and the Oracles Chain that Mavda gives you to ultimately save Elena. You notice straight away who similar the gameplay, the settings and predominantly the combat is to The Legend Of Zelda. You attack and dodge similar to Link and the chain is just an upgraded version of the hookshot (or the clawshots from the last Zelda title), letting you climb up the tired towers broken walls and being an alternative of defeating monsters. Though the striking your foes with your weapons may become frustrating at times with no lock on enemies feature, your chain does make up your satisfaction. Swinging small monsters around you, hitting other monsters in your path proves fulfilling but the real technical side of the combat resigns in taking on the big monsters. There are three ways to tackle the big guys; either catch their legs so they can’t move, their arms so they can’t attack or their heads where you can rip off their armour. When you grab the monsters in anyway, you can then charge up your chain to let out a mighty rip on your foe. This seems to be the real primary attack in this adventure with the Master’s only succumbing to a weak point that only the chain can get to rather than your mighty sword.
Each individual tower has their special charm to them. From a crystallised canvas to lava pouring infernos, each has their unique print stashed forward with their own mazes and puzzles to solve. Each of the Master’s of the tower sit at the top behind chained doors. Aeron must destroy the root of the chains to get anywhere near the Master flesh he so desperately needs. The further into the game sees more and more chains attached to the door so much exploring and puzzle solving is needed which gives a touch of freshness to the difficulty setting opinions. Rather than just having easy, normal and hard options, you are thrown into the deep end so to speak to learn the ropes. The first two towers are a doddle but then the introduction of newer, tougher enemies as you go, more chains are added to the door and the puzzles get more challenging. It’s like you start off on easy mode but finish on hard which gives a real sense of achievement when the end is in sight.
Now there is a dilemma when going through the towers; do you rush through the tower or explore every corner to find new equipment. Since Pandora’s Tower is an adventure RPG game, Aeron gets stronger by defeating as many monsters as possible. Your weapons get stronger by visiting Mavda who acts as the merchant/blacksmith in the game. Finding the necessary items to improve your weapons strength and combo range encourages new tactics in the later stages. However, as I mentioned before, this is only if you want to experience a variety of killing your opponent because the chains power increases every time you defeat a Master so will get stronger. By searching for new items, you slow the game down as you will need to go back to the observatory a number of times to give Elena more flesh and store items in the case there since you can’t carry many items on your person. You will also notice that every tower has a locked room in which you can only get the key to open them before the last boss from Mavda. This then means you won’t be able to maximise your weapons potential until right before the last boss which is a huge flaw since your chain is the only item in your arsenal you need here.
The only real exciting case for extending the game rather than just beating the bosses quickly is for getting one of the multiple endings. There are 6 different endings available from S ranking being the best and D being the worst. There is even a ‘bad’ ending which is only played if you are really poor or slow. To get one of the endings depends on your relationship of Elena. I haven’t mentioned Aeron’s relationship with Elena as of yet because I wanted to get the other points of the game out of the way. Let’s focus on the protagonist and his maidens love struggle. When speaking to Elena for the first time in the game, a tutorial pops up to inform you on Elena’s feeling towards you with the yellow bar on the left representing her happiness. To increase this bar, you need to talk to her, give her gifts, ask her to translate old text and of course, give her Master Flesh. When I say raise, I mean nudge up ever so slightly. It takes a lot of effort to see Elena friendly bar go half way let alone to the top of the screen. The most effective way to raise this is to give her gifts, where do you get gifts, through Mavda at extortionate prices. So you’ll need to go back to the towers and kill monsters and break boxes to find enough money to make your lady satisfied. The only thing you need to put yourself through when doing this is listen to the drowning conversations and extracts from the poor dialogue in this game. There’s no real emotion binding these two together and unfortunately you control a dull, lifeless puppet who you rarely get the sense he cares about Elena. When comparing this to Zelda, I know Link doesn’t have a personality but that game isn’t spiralled around his love towards princess Zelda, this one is. It’s a real shame as the story is well thought out and is beautifully written but instead it’s like a Hollywood film giving the lead roles to the cast members of Hollyoaks.
Pandora’s Tower falls short of what could have been a real classic on the Wii because of the little details we gamers love. The weapon system is a flaw that cannot be ignored. Why have weapons if you’re more inclined to pull enemies with your chain? Nothing beats the true joy of tearing your foes apart with combo after combo. Though it has to be said when the story unravels itself, it truly is remarkable. I won’t give out any spoils on the main story or the endings as you will need to experience them for yourself but be warned over the butchered dialogue is fairly cringe more often than not. That being said, you will find yourself lost in the beauty of game. The detail in the monsters especially the Master’s are something to behold. And if you get yourself the limited edition case, you will get the art book which features the original drawings for the game. For what can be said about Pandora’s Tower is that it’s certainly a love story that can only come from Japan, William Shakespeare eat your flesh out.

The Verdict: Would recommend this game for anyone who loves adventure games as you will get lost in its beauty from time to time. Unfortunately with the hick ups presents, it cannot be classed a great game but it is a very close call on your preferences. 78/100

Tuesday, 5 March 2013

Wario Master of Disguise DS


If you enjoy the antics of the Nintendo character we all love to hate, Wario like myself, then you would have got yourself a copy of his most recent adventure on the DS Master Of Disguise thinking that this would be another handheld classic. With memories of the infamous Wario Land series on the Gameboy, where Wario became the first playable hero who was actually a villain, there is always high hopes when the rotten thief gets another outing. However, since the Wario Land franchise has been transferred to home consoles, the DS outing for Wario is a massive disappoint in nearly every department.

The relatively unknown company in the West Sudak seemed to put a lot of effort into this title, creating an in-depth story and new enemies and gameplay features to bring a ‘new’ lease of life to the character. But in the grand scheme of things, I would have to give Sudak 100% for commitment but a mere 10% for execution.

This isn’t because I find the game so different to the other games that I hate it so much, it’s because there is very little going for Master Of Disguise that would make it anything more than the black sheep of the Wario series.

The main problem with this game is the story. My god it’s boring. The gist of the game is that Wario is watching TV in his grotty flat when a TV report on a thief and his disguises comes on. For some reason, Wario gets mad and creates the Telmet to help him transform into the TV. First of all, this is way too random, even to pass in a video game. We have not seen Wario have an magical powers in the past so why does he suddenly have them now. Then, Wario goes into the TV and steals the thief’s wand which gave him the power to change disguises. If Wario is suddenly got magical powers, why does he have to have a wand to make him change disguises? It just doesn’t make any sense and the dialogue between Wario and the other thief who we find out is called Count Cannoli of the Cannoli Clan is dire. I just wanted to get into the action and play the game but instead we were treated to some pointless story that doesn’t make any sense.

Then you have the gameplays delivery and the unique attributes the game possesses. The premise sees you needing to acquire different disguising in the various levels as well as updates in the costumes abilities. To get them, you need to find the green chests in each level and complete a colouring in challenge. Though all the mini games are quite simple and very repetitive, that is not the main bump in this annoying cycle. When you do get the disguise you need to draw a shape on Wario to transform in the costume you need. Some are simple to do like drawing a circle on Wario’s head to get the spaceman suit to use a laser but there are some which are tedious to do. This would be the dragon and the bat costumes. To get the dragon, you need to draw a triangle tail at the back of Wario and to get the bat you need to draw a wing. The problem is with the detection of the DS touchscreen and at times the speed your using the stylus, you are more often than not going to get the right one and in most cases, loose some life. This gets even more infuriating with the professor ability at the boss battle of Stuffy the Dolphin. Performing jumps in a tight room in a short space of time is one thing, but when you have to quickly draw a mirrored P on Wario to use his springing boxing glove technique at a precise moment, then bring your head round to the fact of doing this in three stages and that if you fall in the water, you have to repeat the process again, then you have one frighteningly tense, frustrating, annoying, over the top bosses I think I've ever come across.

I would say the instance where I literally thought 'what the fuck' was on the fourth stage and you had to answer random riddles to please the sphinx in the museum. You went around the museum and saw what should have been clues in the exhibitions but were placed next to other clues randomly so you didn't get the link right away. You're just asking yourself when thinking of the answers, 'what's the point?' The riddles are neither clever nor are they fun. I don't mind a game trying to be a bit educational but questions like, 'What animal pals around with cats on rainy days?' with the answer being dogs are not what children should be learning.

 I hate talking about one of my favourite characters in this light but I can't help it. Apart from a few clever platforming puzzles to solve, the game proves to be a disappointment and would not be featured on either the Virtual console or rehashed game collection anytime soon. My advice would be to only play this game if you are a Wario fanatic like myself and even then be wary. I am still hopeful of another Wario adventure classic on a handheld console, hopefully Nintendo can deliver on the 3DS with a renewal of the Wario Land saga of if not, something that resembles closer to that style rather than this drivel.


The verdict: Only get this game through a free gift on any purchase over a fiver. Very poor.

Tuesday, 19 February 2013

Halo 4 Xbox 360

After freezing himself in the previous title, the Master Chief returns to save the universe once again in what could be the piĆ©ce de resistance in the series and perhaps even gaming. He may have been out of action for a number of years but that doesn’t stop the man we all know and love do what he does best, take out everyone in his path.

After we are treated to an epic opening segment which truly shows off the Xbox 360’s power in all its beauty, we learn that the universe has taken a turn for the worse and forerunner Didact is making headway, claiming everywhere his own to bolster the Promethean race despite his deceased wife being a protector of humanity. The only one who can stop him is the Master Chief with his AI companion Cortana. Shockingly, we learn all AI’s have a lifespan of 7 years. Cortana now 8 is going senile which starts to affect the Master Chief’s mission. The Master Chief refuses to replace his trusty companion and decides to go against the odds and bring Cortana back to her creator who will give the AI a new lease of life. We feel the strong bond these two characters have for one another which comes to the fore in the ending.

In terms of gameplay, the trusty combat system that made Halo a real gem in video games is still here. In addition to the human and Covenant artillery, a new selection is available to choose from courtesy of the ancient warriors Prometheans. These guns instead of bullets shoot light. Whether it’s the incineration canon or scatter gun, the end result is destruction. All these guns are thankfully available in the Xbox Live feature which yet again delivers, being the perfect place to burn hours on end.

We also have a new focus on fighter jets included in this adventure. The final level Midnight puts you in a combat plane trying to infiltrate Didact’s ship. You forget instantly that you’re playing a Halo game and instead you’ve mistakenly started playing a futuristic version of Dogfight 1942.

All the accolades aside, I must stress that even on the beginners setting, THIS GAME IS HARD!!!! If you are not careful, you will die quicker then the British Summer passing us by. The best way to play Halo 4 like the other Halo games is in Co-op mode. With the respawn feature, upon dying, you will be dropped back into the action rather than backtracking to the last checkpoint.

With this game showcasing everything we know and love about the Xbox 360’s true potential, what else is there for the Master Chief to do next time to get our heart’s pounding like this adventure? Well the Xbox 720 is just around the corner and with our favourite soldier thirsty for more action; I bet the guys at Microsoft Studios have a few tricks up their sleeves to keep us guessing.

The Verdict: On it's fourth outing and still going strong, Halo 4 is a must for anyone who enjoys shoot em ups or just enjoys the beauty and fabric of video games. Out of 100, I would give it 91 as  the lack of true bosses throughout the game (and the series) makes me refrain from a 95+ mark.